![]() ![]() I wish it would have taken all the solutions from previous puzzles and then mashed them together for some more difficult problems to solve. I believe it could’ve been even better had it added a few more levels in there. I did want a little more from the game though. Superliminal is not very long, it’s possible to finish the game within an hour. It’s a relief to have an engaging puzzle game that is easily digestible within a few hours. We get a lot of shooters and open-world games that could last 30-50 hours. Puzzle games are always a refreshing instance in today’s sphere. ![]() Superliminal replaces Portal’s steadfast humor with Inception’s examination of the subconscious. All of these things together make for a wonderful experience. Playing with sleeping, dreams, and whether perception is or isn’t reality. Immediately in the game, I am reminded of those great puzzles. The whole game makes me think of Portal mashed with Inception. Sprinkle in the story element of dreaming and you have a good thing going. Its world is constructed around your point of view. Superliminal plays with perception in some of the most creative ways. When the puzzles started to warp and play with my perspective, those expectations were subverted. Smith reviews video games for Catholic News Service.Going into Superliminal, I was expecting a routine puzzle game. The Entertainment Software Rating Board rating is E - everyone. The Catholic News Service classification is A-I - general patronage. Playable on PlayStation 4, Xbox One, Nintendo Switch and Windows. Photosensitive gamers should be aware that “Superliminal” includes flashing lights and contrasting visual patterns that might trigger seizures. So, along with the fun of all the shape-shifting objects encountered, there’s a valuable lesson about the importance of innovative thinking and persistence. Yet, within “Superliminal” simply adopting a new point of view can potentially solve any problem. Gameplay can be completed in under three hours, but there’s some room for re-playability as there are in-game achievements to unlock and secret areas to discover.Īt times, the player’s path seems dark and the obstacles along it impossible to overcome. Escher.Īlongside the technically simple graphics is a soundtrack that beautifully complements the immersion experience. These inject an unexpected degree of humor into the proceedings as the ongoing dream starts to resemble the surrealist artworks of M.C. Gamers also are accompanied by the occasional message from Pierce or the AI program. Every problem requires thinking in a fresh new manner. Similarly, an exit sign can be multiplied into smaller versions of itself to build a staircase. Thus a small triangle of cheese can suddenly become a ramp to a previously unreachable door. Once the gamer is meant to exit the program, however, it becomes clear that something has gone wrong and that Pierce doesn’t know how to wake the player.Īs gamers then move through nine different levels, perception becomes their only available tool since certain items can be changed simply by picking them up and looking at them from a different angle. ![]() (CNS photo/courtesy Pillow Castle Games)Īn artificial intelligence orientation program guides the patient through a series of rooms, each with a perception puzzle. This is a scene from the video game “Superliminal.” The Catholic News Service classification is A-I - general patronage. ![]() It’s aimed at helping to reduce stress and self-doubt by means of lucid dreaming, the psychological state in which a person is aware that they are in a dream and can, as a result, exert some amount of control over it. Gamers start out with an introduction video for SomnaSculpt, a sleep-therapy program developed by Dr. NEW YORK (CNS) - Perception affects reality in the forced-perspective puzzle game “Superliminal” (Pillow Castle Games).Īside from brief images of blood that, characteristically, turn out not to be what they seem at first, there is no problematic content in this intriguing title, which is similar to the “Portal” series by Valve or “The Stanley Parable” by Galactic Cafe. ![]()
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