![]() ![]() ![]() We wouldn’t here much about Cuphead until the next E3, where this time is was one of the indies that was pushed front and center as the Studio MDHR developers Chad and Jared Moldenhauer talked about their game. The reason was plain and simple, it appeared to be a playable max Fleischer cartoon set in a boss rush mode format, and it had people dying to play it. But it was Cuphead that caught everybody off guard from the montage. 9 (back when people still cared for it), Superhot, Rivals of Aether and Inside. You saw some notable titles like Mighty No. As I said earlier, Microsoft had a sizzle reel of all these indie games that were planned to arrive on the XBOX One. So as many of us remember Cuphead’s reveal, it was a rather unceremonious disclose for a game that had quite a distinct artstyle that hasn’t really been done in video games before. How both updated interested customers (Cuphead): Footage from the 2014 sizzle reel that never made it to the final game. There’s also some differences between the two games’ development cycles and cross promotions each game has in other titles that came/are coming out before Cuphead and FP2. Though let me make it clear that this comparison is between a pretty mainstream indie hit in Cuphead and a sequel to a cult indie hit that will likely develop a niche audience when it releases. ![]() I’m going to go in depth to compare the similarities I’ve noticed with Freedom Planet 2 and Cuphead’s too soon reveals as well as how both developers have updated their games before their release. Now since we’re in 2018, I’m still waiting for a full release of the sequel to one of my favorite indie games. Its called Freedom Planet 2, a sequel to the Kickstarter funded Freedom Planet that maintains the original’s sense of speed, 2D platforming and focus on combat that was revealed in 2015. There is another indie game that was revealed way back in 2015, but I’m dreading it has a similar Cuphead problem of being revealed way too soon. Yes this game finally came out last year, but it made for a very painful wait for those who were incredibly eager about it. It grabbed everyone by surprise for basically looking like a playable 1930’s cartoon. One game that was often ridiculed for possibly never coming out was Cuphead, which was revealed in an indie sizzle reel at Microsoft’s 2014 E3 conference. It forces an interested customer to wait for years for the final product or giving them doubts about the game coming out at all. It’s a problem because these games tend to be announced way ahead of they’re development schedule and are in a work in progress. Kingdom Hearts 3 is an example where it got announced 5 years ago, but it is expected to release this year (we’ll see). Normally this is when the publisher and/or the developer makes an announcement for an upcoming game, whether it’s a new IP or a new entry in a series, and the game comes out 3-5 years after its initial reveal. If I want to fill out the museum, do I have to do that within a single adventure file? Would rather build up materials while working on the other characters.A recurring problem with video games is that certain games tend to be revealed or announced way too early. they sure seem to imply the story is divided up that way. I've yet to try any other characters but Lilac had so many stages, it doesn't feel like too many of them could be exclusive to the others? Maybe dividing the stages up more between characters would've been an idea. And what's the lifespan on these dragons anyway? Like they treat it as a post-credits stinger like it's supposed to mean something, but it seems like it could've been anytime from several years after Merga was imprisoned in the Kingdom Stone, to sometime before FP 1 when the stone is blown up. I'm also really unclear when Cordelia created that final message. And boy that final level just getting to the boss was irritating. They just gonna leave us hanging that Brevon is probably back with that Code Black 2.0 thing? Was disappointed the final battle was basically just Pangu. ![]()
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